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Stellaris shroud age
Stellaris shroud age











stellaris shroud age

Just as it happens now, your empire ruler can gain substance abuser traits -or worse. Oracles generate research and increase psionic pop output on their planets, telepath-style Unlocks the unique "Oracle" ruler job, replacing high priests. Unlocks the unique "Read mind" spy operation, allowing you to steal actual technologies from foreign empires (or even fallen empires) Your worlds might randomly succumb to a "decadence" affliction, adding a +50% pop upkeep cost malus to themĮmpire-wide effects: +10% pop growth, +15% unity output, +25% leader XP gain, +25% amenity consumption Unlocks, "The pursuit of perfection" unique Unity ambition, doubling the effects of planet designations & edict effects Its excess amenities will translate into an empire-wide pop growth bonus Unlocks an empire-unique "Pleasure planet" you can build. If you spend too much time without feeding the hungry God, you will get a huge stability penalty (and random eaten pops)Įmpire-wide effects: +25% ship damage, +100 strenght to ground troops, +50% to purge speed, -10% happiness empire-wide Unlocks "purge in the honor of the World Eater", a unique type of purge that yields Unity & and (psionic) energy Unlocks sacrifice planet decisions, Death-cult style Your pops might gain random positive or negative traits, depending on the whims of the Composer of StrandsĮmpire wide effects: +25% biological research, +100% speed to pop modification projects, +15% to pop assembly speed, -15% unity,Ĭan construct a "World-eater" unique type of colossus Increases maximum trait capacity for your main species Unlocks unique species traits, not available in any other ascension Unlocks "eldritch ship", a cheap type of cruiser with a regenerative hull that employs food in order to be built, and unity to be maintained I like the whole model of trade-offs, but there needs to be an overall positive balance in all cases.Īs to which bonuses would be befitting for them: Yep, a rework to covenants might be in order, and those are good suggestions. I would love to go on some dark crusades and dedicate my purges of the galaxy to something more productive than forced labour. If you defeat the Reckoning as a psionic you can enslave it.Īs a primarily Spiritualist player I would be more than happy to see an entire DLC focused on the Shroud and it's Covenants, but I think these suggestions are possible using everything we currently have in game with a few tweaks to colour/lighting(we already have a few different coloured shroud entities), some lines of dialogue, and dependent on the possibility of adding a Colossus weapon to a Juggernaut.

STELLARIS SHROUD AGE FREE

It will get easier to break free as they are weakened but the longer you wait the more damage the Reckoning can inflict. This will let you fight back for some of your former empire and bring them back into the fold before they are permanently destroyed. Make the Reckoning a real threat, affected by the crisis slider and give it juggernaut capabilities to pump out shroud ships and Colossus fire planets into Shrouded worlds. T6 sensors can only be added to ships and citadels, not outposts. Reckoning and each Anchor spawns shroud ships, invisible without new T6(psi/enigmatic) sensors. As the Reckoning conquers more space it shrouds worlds and adds to its territory, divided into sectors with one Anchor each. Homeworld is now under the Reckoning's control with an Anchor style starbase(wormhole visual imo). Your former empire(minus homeworld and Exile) is now your overlord. Spawn the Reckoning over your homeworld and shroud it as usual. I'd like to see the complete destruction of your empire as something more gradual. Entity adds a nebula to its system.Įmpire effect: 15% research, 15% influence, -5% unity, -5% happiness(general sense of unease).Įnd of the Cycle is good, but it could be better. Aura for friendly evasion and lowered enemy tracking. Random affects occur on shrouded worlds: pops duplicated, pops disappear, structures built or upgraded or downgraded random temporary buffs or maluses to growth, production, or upkeep. Shrouded worlds are still interactable, with no migration on or off. When orbiting these worlds grants a double Assist Research bonus. Planet is effectively shielded and Shrouded world effect is maintained until the Colossus is destroyed. Every month these leaders have a 1% chance of gaining or losing a trait from the Admiral and Governor pools, with no cap on how many they can have.Ĭan Shroud one world each using their Colossus fire. Adds a new trait to leader increasing lifespan by 40 and granting your empire the current buffs from this covenant(1% research, 1% influence per level 1 codebreaking at level 5 and 10). Leader is an admiral for the Entity and a governor for the planet. Commit suicide as it currently adds to your empire for this leader.













Stellaris shroud age